Não conhecido fatos sobre Phantom Abyss



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Clever use of Wings can be used to circumvent entire rooms of obstacles. One of its most powerful utilities is being able to slow the game down safely to your own pace, giving you time to analyze a room while falling to find a safe path.

But if you succeed, unlike the numerous fallen phantoms of other players' attempts you see around you, you'll get the treasure, and no one else will be able to. Phantom Abyss is headed to Steam Early Access later this month.

田崎史郎氏から「ちゃんと聞きなさい」とたしなめられ…泉房穂氏に注目するテレビ局の意外な人

It shines most when paired with Wings, which you can use to easily cross wide chasms or extend the window you have to save yourself from falling.

Since it grapples almost instantaneously, it increases the window of time you have to grapple a platform while falling fast, which is how I've gotten the most use out of it. You can drop through tall rooms with abandon and more safely snag a platform to break your fall.

The guardian cap at 5m/s. When it is the case, you can still outrun him in a straight line, so I guess you are running between 7 and 9m/s. Just don't assume you are okay, because he will be breathing on your neck the second you have to stop or take a turn.

Summary Phantom Abyss is a massive asynchronous multiplayer game that casts players into procedurally-generated temples and tasks them with retrieving the sacred relics hidden within deadly chambers.

While never impenetrable, the frame rate suffers noticeably, and sometimes proves the difference between thrilling success and devastating failure, given the game’s emphasis on quick reactions. 

Underwater facility PATHOS-II has suffered intolerable isolation and you’re going to have to make some tough decisions. What makes sense? What is left to fight for?

work as a video game in its own right? Yes, for a specific kind of player, I think it will. And by specific kind of player, I mean players with an audience. Twitch streamers in search of a game they can wildly overreact to will find fertile ground here.

Cool gimmick in that you see the phantoms of other players as they go through the same traps that you are, however I have played a few temples that are either new or randomly generated and there are just...pelo other phantoms?

It’s fast and fluid, its controls are sharp, and it Phantom Abyss Game knows exactly what kind of game it wants to be. It’s also lean as hell and doesn’t waste a second of your time, which I mightily respect.

This is all to say that Phantom Abyss falls somewhat short on achieving the goal of offering a challenging parkour adventure in a roguelite package. The whip and phantom gameplay involving other players’ trial and error are unique, but its clunkiness, difficulty, and disparate progression are worth a pause.

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